I'd been experimenting with making a shear fabric all afternoon and thanks to help from Stacey and Dan, I found out how to make it work. This might not be the most exciting thing for anyone else, but I'm super stoked about it :) Yeah for Alpha Channels in Photoshop and for Stacey's awesome light rig!
Thursday, October 22, 2009
I'd been experimenting with making a shear fabric all afternoon and thanks to help from Stacey and Dan, I found out how to make it work. This might not be the most exciting thing for anyone else, but I'm super stoked about it :) Yeah for Alpha Channels in Photoshop and for Stacey's awesome light rig!
Tuesday, October 20, 2009
Stacey's Default Light Rig
Hi All,
After learning this tip from the visiting lighter from Dreamworks, Stacey created a default light rig to use when testing/creating shaders.
It can be referenced into your scenes from this location:
S:\PROJECTS\Virtual Biology\Drafts\Art\Production\Virtual_Animations\VA_Production\Tasks\Lighting\Common\vdev_lightRig.ma
It should give you a nice white base lighting to judge your shader work from.
Key 1.0 Dmap shadows ON
Rim .6
Fill .25
Bounce .25
There is a group node called "Prop_360" that you can drop you model in to render 100 frame turntable.

Thanks Stacey.
After learning this tip from the visiting lighter from Dreamworks, Stacey created a default light rig to use when testing/creating shaders.
It can be referenced into your scenes from this location:
S:\PROJECTS\Virtual Biology\Drafts\Art\Production\Virtual_Animations\VA_Production\Tasks\Lighting\Common\vdev_lightRig.ma
It should give you a nice white base lighting to judge your shader work from.
Key 1.0 Dmap shadows ON
Rim .6
Fill .25
Bounce .25
There is a group node called "Prop_360" that you can drop you model in to render 100 frame turntable.

Thanks Stacey.
Thursday, October 15, 2009
Dan's molecule Jiggler Rig documentation
Lighting Documentation for Virtual Biology Microscopy, Wide View, and Molecular Labs
Here is the path to the file where Alan Bradshaw explains the lighting and render layers use in the Microscopy, Wide View, and Molecular Labs that he did for the Virtual Biology Project.
S:\PROJECTS\Virtual Biology\Drafts\Art\Production\Documentation\VIRTUAL_BIOLOGY_DOCUMENTATION.doc
There is a lot of good stuff about how and why to set render layers and lighting. Thanks Al!
S:\PROJECTS\Virtual Biology\Drafts\Art\Production\Documentation\VIRTUAL_BIOLOGY_DOCUMENTATION.doc
There is a lot of good stuff about how and why to set render layers and lighting. Thanks Al!
Jenny's LOD and Shrink Wrap Modeling for Virtual Biology

Here is the path to the tutorials that Jenny made for the Virtual Biology animations. Level of Detail Shader and the Shrink Wrap method for creating the molecular models.
S:\PROJECTS\Virtual Biology\Drafts\Art\Production\Virtual_Animations\VA_Production\Tasks\Tutorials\
This documentation is almost as awesome as Jenny is. We all miss her. :)
Labels:
documentation,
LOD,
modeling,
Shader,
Shrink wrap,
tutorial
Tuesday, March 10, 2009
Python Websites of Gold
This is a website you can view for python help. The third link down is a link to a python book, and to read it online you have to be on byu campus. Anyways, enjoy!
http://www.et.byu.edu/groups/scripting/python_notes.html
http://www.et.byu.edu/groups/scripting/python_notes.html
Thursday, September 18, 2008
More Links
HIV LINKS
http://www.medicalive.net/245_hiv_replication_3d_animation
http://www.animate4.com/hiv.htm
http://www.medicalive.net/245_hiv_replication_3d_animation
http://www.animate4.com/hiv.htm
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